Power Efficiency of Volume Raycasting on Mobile Devices

Volume rendering app running on a mobile test platform to measure energy consumption.

Abstract

Power efficiency is one of the most important factors for the development of compute-intensive applications in the mobile domain. In this work, we evaluate and discuss the power consumption of a direct volume rendering app based on raycasting on a mobile system. For this, we investigate the influence of a broad set of algorithmic parameters, which are relevant for performance and rendering quality, on the energy usage of the system. Additionally, we compare an OpenCL implementation to a variant using OpenGL. By means of a variety of examples, we demonstrate that numerous factors can have a significant impact on power consumption. In particular, we also discuss the underlying reasons for the respective effects.

Publication
Eurographics Conference on Visualization, EuroVis 2017, Posters, Barcelona, Spain, 12-16 June 2017.